Space Engineers holds one dark secret: the knowledge that ninety-percent of your time in game is going to be spent looking to see how many materials of what kind are needed to build an item, trying very desperately to memorize them for the short trip back to the assembler, only to realize you have no idea what you needed and need to go back.
The Easy Inventory mod fixes this, grabbing all of the things need to build that item and automatically stuffing them into your inventory.
While the space in Space Engineers looks cool, it doesn't quite look real. For those who want to make space look as realistic as possible, there's the Space Just Got Real mod. In PS4's Dreams Beta!
It takes away quite a bit of the color in the space skybox and replaces it with the deep black of void. For those with a bit of adventurer in them, there's the Exploration Enhancement mod. This mod adds an incredible amount to the table, with entirely new and complex systems like trading, police, military, random encounters, more and cooler cargo ships, more and cooler pirates, and custom factions.
All of the things mentioned above come with unique systems that react to what you do. Ever thought Space Engineers was a little bit quiet? A bit lonely? Well, while it's not quite the same as having a human companion, with the Ship AI Voice Basic mod, at least someone is talking! This mod adds dozens of voice lines to the game, all reacting and responding to what you do. Everybody's been there. A flip is switched, something doesn't quite go as planned, and that huge space freighter that took dozens of hours to build is being torn apart by its own turrets.
But with the Smart Turrets mod, the disaster might have been avoided. This mod allows for a whole slew of new options, allowing for new targeting parameters, targeting specific blocks, the order in which it should destroy blocks, etc. For players who are into the combat in Space Engineers , this mod is a great addition. Created by rocket2guns. This pack provides a new resource, Antimatter, that is generated in a particle accelerator and allows you to construct items from it such as the antimatter torpedo.
This pack aims to extend a variety o S - Ion cannon - DX Created by Sektan. My workshop If you like my mods, join to my group for easy checking of Skallabjorn's Heavy Laser Turret - m Version.
NOTE - This mod will be maintained as working but no longer will it be "updated". All future new changes will go into the 1x1 footprint version.
Created by rearth. This Mod adds several new Blocks and Mechanics to the game. When manually aiming with a single Turret, all other turrets on the grid will also try to target the point you are currently targeting, allowing you to carefully attack specific points with the Directed Energy Warfare [Abandoned].
Created by Seff. A couple years late on this, but sorry for abandoning this mod with no explanation or updates. I'm sure we've all been there, when it comes to Space Engineers and burnout. I tested this mod today July 26th, , and it does appear to still work, in th Though powerful, railguns are used almost exclusively in CQB close quarter battles because while the round is quite fast, it is unguided and can be dodged fairly easily at longer ranges.
WeaponCore - 2. Created by DarkStar. Version: CoreSystems - 2. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different. This "m Octo Beam Lasers. Ntech brings in conjunction with DarkStar Industries a new weapon based on the new weapon core which improves the weapons in SE, Octobeam, full energy based weapons compatible with defense shields and new targeting AI, with target selection and tracking.
Ever wanted those drones from the stargate mod to work, to act like homing missiles, to swiss cheese your enemies? Here we are thanks to DarkStar's WeaponCore, this is now possible! Lantean Drone Platform -X drones every Y seconds -energy based This is a large mod, and is in constant development Tiamat - Gilgamesh Devastator Laser fixed on 20 aug A power laser weapon that inflicts high damage with a decent max range.
Shooting the weapon resets accumulated power, and causes the next charge creation to be delayed. WeaponCore - Replace Vanilla Weapons. This mod replaces all keen weapons so they function with Weapon Core by DarkStar.
NorthWind Weapons. Created by Nasty Jack Starlight. First batch of weapons are a selection of Railguns, 3 turrets and 3 fixed weapons. All railguns feature recoil force and animations, penetration Paragon Industries - Beam Cannon. Created by Wortho.
Ship deleter. Fleet evaporator. Planet remover. MA WeaponCore Weapons. Created by Ironhospital. Hello, This is my first weapon mod. If there are any errors, write them to me. One foot is the reactor, the other is th Whip's Railgun Weapon Framework. Small Ship Railguns. The Lightning Raycaster was a Robocraft April fools joke but was not useable in that game.
With this mod you can finally use it! In a different game This version deals less amounts of damage than the regular, but only has a 30s rel The Lightning Raycaster fixed on 20 aug This version deals huge amounts of damage, but at a very long 2 minute reload. Created by Doctor Octoganapus. Death Star Superlasers V2. Created by Yuna. The Obelisk - Weapon Core. The Obelisk, originally discovered on Mars and hidden away for some time by our Ntech engineers until it was reverse engineered with more common materials.
This obelisk has 5 crystal turrets, 4 of which are resonance beams, and the 5th center is a type o Retractable Plasma Accelerator Cannon. Does not reset to idle when retracting during combat, not possible currently. Paragon Industries - Ping Gun. What channel did it come from? Paragon Industries - Countermeasures. They must be manual fired like their fixed counterpa Paragon Industries - Laserblade. Created by Atlas. I simply do not have the drive to maintain these mods anymore. I ask that you still respect my disclaimer below and not reupload this.
It had its hayday, and those. Gundam Armoury. While there are the few mods that make the game look better, most mods out there make the game easier to manage. All you have to do is select the block you want to build, and with a quick click, all required materials will be transferred to your engineer for easy building.
Not only will this save you the trouble of having to select each piece needed for each build, but it will save a lot of real-world time as well. While there are mods that add functionality and data displays to aid your space exploration, there are lots of useful scripts that let you automate certain commands as well.
Plus the mod gives you options to prioritize certain materials, so everything is arranged exactly how you want it. The script allows you to enable a simple LED diagnostic display that shows health percentages from parts of your ship.
It appears in an easy to understand green and red color scheme, showing health percentages of your hull, systems, gyros, thrusters, and more. It simply gives you a drawing of the floor plan layout in a ship panel, providing a quick overview of what everything looks like.
The layout also provides you simple manipulation functions like zoom and panning to make for easier navigation of your blueprints. The Red Alert script is a useful tool that adds a bit of realism to the game which is always nice! It gives you complete control of all the lights on your ship to work as an alarm system for when something goes wrong. Otherwise the lights stay green. Another useful text display script, this time giving oxygen and pressure information for each room of your ship. You can set up displays for each room of your ship.
The My Buddy mod lets you create a companion out of a drone, having him automatically follow you around wherever you go. He actually takes inspiration from real-time strategy games to give you easier control of units in Space Engineers, with Fleet Command MKII targeted specifically at controlling ship fleets. Some games will require you to relaunch them before the item will be downloaded.
Version: CoreSystems - 2. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different. This "mod" by itself does not add new weapons to the game, it is the framework engine by which other weapon mod authors may create pretty much any kind of weapon they can imagine.
If you appreciate CoreSystems please consider donating:. Abisius sorry I didn't think of it sooner, I'm new to all this but I appreciate your patience. DarkStar thanks I'll look into that, is the numpad zero key used for something else in WC?
HardStrike 9 hours ago. Ah i see, thank you. Abisius 9 hours ago. Bapy 10 hours ago. DarkStar [author] 10 hours ago. If your weapons are not targeting them be sure they are capable of and set to target biologicals. Looks like I found the culprit.
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